It falls to you to crush skulls with your hammer, a slow but powerful weapon. ![]() Ghost-like Gasfellas will attempt to beat you to a pulp, slithering Scumbags will spit acidic saliva at you, and giant armored frogs called Lunkheads will pounce upon you. Apart from other people, many wild animals and maddened beasts have survived doomsday. You and the old man are not alone in this world. His background on levels gives them even more depth and keeps you wanting to explore further to see and hear about other such wonders. The man's raspy old voice adds a facet to Bastion that makes it stand out, defining it. If you fall off the edge of the terrain at the beginning of the game, the narrator will say, “.And just like that, he falls to his death.” When you reappear, he'll laugh heartily and say, “Just kidding.” During other tense scenes and trials, he'll speak of how you're nearly defeated, how you fought hard to kill those windbags, how the peckers came at you en masse. Some of his narration goes beyond that to commenting on some of your basic actions. Each level has a background that he sheds light on, and others have inhabitants that he'll tell you about. It's through his narration that we hear much of the story. You know this because he narrates the game as you creep from place to place. The old man from the Bastion knows your every move. The treat doesn't stop at the visual end. A romantic path rises from the void complete with gorgeously tiled roads and an enchanted-garden-like landscape. Swamps spring up with murky waters and grass taller than your character. Even though the levels consist of little more than a littered pathway, they are full of life and wonder. Hell, just about everything can be destroyed. It's one sweetened by the colorful graphics and lush environments that feature many destructible pieces like rocks, barrels, certain walls. No matter how many times you've seen it, watching a level build right before you is an amazing experience. Traversing each level is an experience in itself. Outside the Bastion are the remnants of the world. You can't build these helpful places without picking up cores or shards, and you can't snag any of those without visiting levels. Need some items? Then make a lost-and-found. Building a distillery gives you access to different spirits that boost your stats or give you special passive enhancements, or creating a forge allows you to upgrade your weaponry. Adding these cores will allow you to erect various buildings that aid you in your quest. Its purposes are unknown, but living there is an old man who gives you direction that will allow you to build and improve the Bastion by adding cores to a console at its center. You, one of the few survivors, have made your way to a place called the Bastion. It's that Bastion pieces together all of the different facets and elements, both the gameplay and the artsy atmosphere, to create something genuine, beautiful and fun.Īs I touched on earlier, the world has ended. There have been dozens, maybe even hundreds, of isometric perspective games where the core gameplay consists of mashing the attack button to crush large crowds of enemies and collect money to further yourself. It's not that the gameplay is anything new. Now I just need to keep my wife from knowing. I had fallen in love with Bastion, and that's something I haven't done with a game in a long time. When I saw pieces of the ground rising up from a void below me form the steps I would be taking, took in the vibrant colors that felt counterintuitive in a game about the end of the world, and crashed my way through miles of destructible environments, I knew what that sensation was. The instant I started up Bastion and heard that wizened old voice narrating my motions, I felt a strange sensation. Bastion has something that a lot of recent “artsy” games don't: both style and substance. ![]() The game itself is fun, challenging and addictive thanks to it's simple and easy to pick up gameplay. ".you almost feel like you didn't want it to end in the first place, and it wasn't just because of that welcoming old voice or the awesome visuals.
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